Friday, July 2, 2010

PDFS and storyline change pt.2

PDF'S
As you all may know by now that GW has released to the public free PDFS of Witch Hunter and Daemon Hunter codex's if you sign up to their site. In the PDFS you will notice that they have removed allies from the PDFS for Daemon Hunters. You CAN take allies in a Witch Hunters army but not the other way. All in mind if you use the PDFS as your Codex. GW has released that gamers with the old codex's can still take allies for both armies.

Storyline
I'm changing my story as a Rogue Imperial Guard army because of the lack of mercenary stories in 40k universe.The books I recently read of Imperial Guard from the black library, tells of units getting betrayed by either Sisters of Battle, the Imperial Ecclesiarchy, or the Imperial Government. My Story line goes like this:

Delta Co. was sent to fight another drawn out battle with the ORKs on the planet of Mousillon and were again overwelmed by the orks strength. The Imperial Guard company tactically withdrew further into the planet to prevent from being overwelmed by the enemy. During their movement, Delta company intercepted a vox cast message from the local ecclesiarchy condemning them to be tainted by xenos and are to be eliminated with extreme prejudice; including all allies. Delta company commander and commissar interupted the message to report otherwise and were both personally declared Excommunicate Traitoris AND Heretics of the Imperium. Delta soon gathered what they could and fled into uncharted plains of Mousillon that were deemed heavily contested Ork territory.
The company soon came across unhospitable lands wth no trace of life. Colonel DeLyon and his company soon came across a psychic being standing on a small black mound beckoning the colonel to go towards her. As Col. DeLyon approached her and began to hear her voice, without her having to speak, promising him safe haven for him and his company if they work for her. Promising the company gear, riches,wealth and safety an agreement was made between the two; without revelation of were who she was or were she came from.
Stories told amongst the company says that the psychic fights amongst them, that she is a beautiful sight to see; others reveal that the she fights as if possessed by chaos and only fights to fullfill her desire of war and revenge upon man. What is known of the psychic Inquisitor is little and that she reveals herself only to the Colonel and his sergeants, away from all curious eyes.

Sunday, June 20, 2010

Were are did the mercenaries go?

I played my friend against his orks and began to wonder about their background story. I went on to lexicanum 40k and began reading about orks and came across reading that some ork blood axes work as mercenaries like the kroot to other alien races even though it's un-orky. I started to look for rules and found none and remembered that kroot had rules for an all kroot army in the old chapter approved books but are know obsolete. I began to think if there were any human mercenaries like in the Star Wars universe made famous by Han Solo and Boba Fett and couln"t find any. I usually find that humans are either for the imperium or against it and not in between; mind you not I am talking about mercenaries and not pirates like Dark Eldar. I also just finished reading the novel Flesh and Iron by Henry Zou :BOOK SPOILER ALERT: and was intrigued that the main character began working for a chaos space marine somewhat as a mercenary and was respected as such but did not turn over to chaos as do many people believe when one is affiliated with chaos. So I decide to turn my army to a mercenary army because I tend to fight alot of Imperial armies very loyal to the emporor such as Imperial Fists, Grey Knights and Space Wolves.

To represent this in my army I am going to limit myself on vehicle selections especially heavy support as the Elysian drop troops do because of the lack of Imperial support mercenaries recieve and fast manuevering they have to do to avoid being captured and destroyed from EVERYONE in the galaxy they are working against or created bad blood with. I am also going to include models from diferrent xeno races such as Orks and Tau to show that my mercenary group refill their ranks to replace losses that occur on different missions and encounters. I will began repainting some of my figures to represent this change. If you ask why not Nids and necrons, well I seen conversions were Nids can be controled with remote controls in their heads and Necrons we can say were reprogrammed. This idea is just for regular home games. I don't think this is turney legal because usually you must use only your army models unless they are converted to resemble your army some way.

Let me know what you guys think of this because I like to read more on mercenaries in 40k other than Tau allies.

Thursday, June 10, 2010

New HQ

My converted space marine scout to look like the elysian model conversion in the chapter approved 2003 models. He's my new col. Lyon for D co. 5th S.C.A.R.








converted officer model to look like the elysian drop troop helmet models avail. at forge world using green stuff.






rare female commissar I got from Rogue trader order in 2003



Sunday, June 6, 2010

New Project Ideas

I was getting disatisfied with my Inquisitor model that I used for my Colonel. So I went through my warhammer 40k models and bits and came across an old Space Marine Scout w/ shotgun pewter model. I remembered an in the 2003 Games Workshop Annual showcasing scouts space marines converted to Elysian drop troops and began my conversion. I also was searching the web looking for conversions ideas on my guardsman to look more like elysian drop troops other than the Byzantine Empire conversion idea. I decided to use green stuff to convert their helmets to look similar to the forge world models without having to buy them for their high price. I will soon have pics of my finished conversions. For now here is a picture of a similar model of the scout I was talking about.

Monday, May 31, 2010

Battle Report; Storyline change pt.1

You will now notice a big change in my blog. Don't worry you are still at the old Elysian 5th site but with a new look and story.

I've played my buddy a couple of times with my army and can't seem to take advantage of my assault so I changed my storyline to benefit more from my codex then I did before. So my storyline goes like this;

My old army (the Elysian 5th) has been decimated by an ork assault on government dignitaries and their families on the local planet of Blue Star. The regimental Commander Francisco Castillo was relieved of his duties and was sent to Terra for formal reprimand by high command. The remnants of the regiment(company sized) were sent to the planet of Saint Praxedes in the Ultima Segmenta. The Governess of the Planet placed the remnants under their fifth elite air regiment to take advantage of their air assault prowess.

My army is now fieded into battle as D Company, 5th S.C.A.R. (Special Commando Air Regiment). The company is now under the watchful eye of a Commissar Maria Rojo to observe any signs of xenos taint. The command is placed under one of the old surviving regiment lieutenants; now promoted to Colonel by the governess, Alexander "The Lion" Lyon. Under his command is one platoon; led by a lieutenant promoted from sergeant, Antonio "El Tigre" Crux. The company consists of surviving Elysians and Catachans.They fight with equipment they kept from losing to the orks and what they acquired on Saint Praxedes. D Company, 5th SCAR now fights for Honor and Redemption.
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